So I’ve made up my fun little war band of Inquisition from the Grey Knights Codex. This was my first game out and something quite different for me. My normal armies are low model count elite armies like Eldar and Blood Angels, this on the other hand is a horde of mooks herded by some other mooks. So this is what I took

HQ

Coteaz

Ordo Malleus Inquisitor
– Terminator Armour
– Psycannon
– Psyker (Hammerhand)
– 3 Servo Skulls
Elites

Vindicare Assassin

Troops

Coteaz’s Bodygaurd
3 Plasma Servitors
2 Jokaero Weaponsmith
6 Warrior Acolytes
– 3 Meltaguns
– 3 Storm Bolters
Chimera

Malleus Bodyguard
7 Warrior Acolytes
– 4 Storm Bolters
– 3 Meltaguns
3 Death Cult Assassins
Chimera

Stormtrooper
10 Warrior Acolytes
– 7 Stormbolters
– 3 Plasmaguns
2 Deathcult Assassins
Chimera

Stormtrooper
10 Warrior Acolytes
– 7 Stormbolters
– 3 Plasmaguns
2 Deathcult Assassins
Chimera

Stormtrooper
10 Warrior Acolytes
– 7 Stormbolters
– 3 Meltaguns
2 Deathcult Assassins
Chimera

Stormtrooper
10 Warrior Acolytes
– 7 Stormbolters
– 3 Meltaguns
2 Deathcult Assassins
Chimera

All Inquisition all the time!

My first game would be again furycat and his All Bike All the time list, lots of bikers and a Land Raider full of Terminators for good measure.

HQ

Space Marine Captain
– On a bike with a Relic Blade

Command Squads
– Tooled up with an apothecary

Troops

Space Marine Bike Squad
– Multimetla Attack Bike
– 2 Melta Guns

Space Marine Bike Squad
– Multimetla Attack Bike
– 2 Melta Guns

Elites

Assault Termintors
– Thunderhammers & Storm Shields
– Landraider Crusader

We rolled up a mission and got a Pitched Battle – Dawn of War – Kill Points, I won the roll off and decided to Deploy and go first.

Deployment –

Deployment

Inquisition Turn 1 – As you might expect this was a very uneventful turn as the Inquisition rolled into town, perhaps wondering why we had decided to come and try to beat up some Space Marines on bikes. Perhaps their biker bar was getting all rowdy or some Sons of Anarchy style ne’erdowells were causing trouble.  I had no idea what do to with so many tanks, so I parked them between the two buildings neatly and in accordance with the local parking restrictions.

Inquisition Turn 1

Red Templars Turn 1 – Having seen us turn up and park in such an orderly fashion furycat decides

as it where, flooring it and turbo boosting everyone straight at me. The Command Squad with Captain coming on the right hand side, Land Raider in the middle. The combination of night and Turbo Boosting means nothing exciting happens.

Red Templar Turn 1
Inquisition Turn 2 – With furycats subtle tactic of all out attack I decided on a more carefully measured approach, then abandoned it in favour of all out attack. I circled in front of his Command Squad with one Plasma squad, he has his 3+ cover saves but volume of fire has to count for something, doesn’t it? Both Melta squads turn their attentions to Bike Squad 2 with Coteaz and the Inquisitor focusing on Bike Squad 1. My second Plasma unit staying out of trouble for now. In shooting I pour an unreasonable number of Storm Bolter, Plasma, Melta, Plasma Cannon, Multilaser shots into the bikers. After the smoke clears I’ve killed 3 of the Command Squad, 2 out of Bike Squad 1 and a single bikers out of Squad 2. So 6 Squads of shooting and I kill 6 guys, good work boys.

The Inquisition Turn 2

Red Templar Turn 2- Furycat, angered by the temerity of my dudes to scratch his armour decides to unleash a righteous ass-kicking. He presses forwards with everyone, holding the Terminator Surprise still very much in the surprise stage and not in the Face/Hammer interaction stage yet. Melta Squad 2 (MC2) and my Inquisitor (MC3) get their pimpin rides blown out from under them and wrecked, foolishly I had moved MC3 in such a way as when I got wrecked I had to emergency disembark a lesson learned there. The Command Squad and Captain then decided to try to wreck faces by assaulting my Plasma Squad, cavalierly disregarding Coteaz’s magical space brain casting sanctuary .  The last two remaining members of the Command Squad promptly drove into space trees and died.  The Captain sadly didn’t suffer any such fate and proceeded to see if my Plasma Squad would blend. Luckily they didn’t blend too badly and passed the moral check to stay in combat.


Inquisition Turn 3 – Things were going essentially as planned just now, so perhaps I should have planned for something other than be stabbed to death by angry space marine bikers. Plasma Squad 1 came out of hiding to unleash their superheated fury on Biker Squad 2. With everything else turning its attention inwards towards Biker Squad 1. Plasma Squad 1 and Melta Squad 1 did an admirable job reducing the bikers down to 3 men. The other Biker Squad faired just as badly, getting cut down to sergeant and Attack bike. My Vindicare decides to try to make a different, shooting the Assault Cannon off the Land Raider. In combat my Death Cult Assassins fail to get their murder on and the Captain breaks the unit, running them down to a man.

Red Templar Turn 3 – Biker Squad 1 decide to go get themselves so delicious kill points by hunting down my chimeras, the Land Raider rumbles forwards unleashing it’s righteous fury on my Inquisitor’s unit,  killing off a bunch of Deathcult Assassins. Biker Squad 1 shows why they’re the Imperiums finest failing to blow up the Chimera, charging it anyway only for the Powerfist wielding sergeant to decide the futility of war was all too much, killing himself on terrain. The other bikers fare better, exploding the chimera spectacularly, killing 6 of the former occupants in the blast. The Captain continues cutting his bloody swathe through my dudes, setting about Melta Squad 2 with vigour.

Inquisition Turn 4 – Seeing the land raider bearing down on me I decide the best course of action is to try to ramp my other Chimera over the wrecked one, dukes of hazard style. This works to and extent but it’s obviously all too exciting for the occupants who miss with all their melta guns. Similarly the Inquisitors melta guns all miss as well so he shows them how it’s all down, wrecking the Land Raider with his Psycannon, disembarking some angry-looking Terminators in front of them. The Vindicare shoots the Storm Shield off one Terminator by shooting him straight in the face, another is felled by Coteaz’s friends. Plasma Squad 1 avenge the death of their pimpwagon by annihilating Bike Squad 2 under a hail of plasma. In combat the Death Cult Assassins prove their worth taking a wound off the captain and drawing the combat. My inquisitor then leads his Deathcults on a do or die assault on the Terminators. It turns out to be mostly die but they stick around for another turn.

Red Templar Turn 4 – Furycat’s forces now consist on a Multimelta attack bike and 3 Terminators, but he is still comfortably ahead on kill points. The attack bike continues to try to melta then dry hump my chimera to death, leaving it immobilised and weaponless. With nothing else to do the Termintors beat my hapless Inquisitor and Deathcults to death and head off for a picnic behind the large building.

Inquisition Turn 5 – Buoyed by their previous success Melta Squads 1 Ramp their Chimera off the Land raider perform a mid-air pirouette to disgorge  it’s dudes on the other side. They make short work of the attack bike but the rest of my forces only manage to bring down 1 more terminator.

Red Templar Turn 5 – The 2 man army decide to just go for it, charging into Melta Squad 1, beating a bunch of the to death and making them start to flee from the table. They celebrate by bravely hiding out of sight behind a building.

There’s 1 more turn where I killed 1 more Terminator but it’s not enough, the game ends with Red Templars glorious victors 7 – 5 on Kill points with a single man left alive.

It was my first time out with this kind of army and I made a bunch of schoolboy errors but taking nothing away from Furycat, he played a good game and held back those Terminators till the critical point.

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