So myself a Furycat in a fit of peak decided to have ourselves a nice game of 40K in lieu of Warhammer, Marine on Marine, Red on Red. Having taken some leave of my senses I decided to try out The Sanguinor, I had previously tried Mephiston and found him to be fun so why not.

The Angelic Host

The Sanguinor

2 Sanguinary Priests
– Jump Packs

5 Sanguinary Guard
– Chapter Banner
– Power fist
– 2 Infernus Pistols

10 Assualt Marines
– Power fist
– 2 Meltaguns

10 Assualt Marines
– Power fist
– 2 Meltaguns

Storm Raven
– Assault Cannons
– Multimelta

Vindicator (I had points but no more dudes, hence the rather random tank)

Furycat can chosen a very challenging list, certainly had more bodies than I did.

Librarian
–  Null Zone
–  The Avenger

10 Tactical Marines
–  Flamer
–  Multimelta
–  Rhino

10 Tactical Marines
–  Flamer
–  Multimelta
–  Rhino

5 Terminators
–  Assault Cannon

6 Sternguard Veterans
– 2 Combi Meltas
– 2 Heavy Flamers
– Rhino

6 Sternguard Veterans
– 2 Combi Meltas
– 2 Lascannons
– Rhino

Predator
– Autocannon
– Heavy Bolters

Predator
– Autocannon
– Heavy Bolters

Land Speeder
– Typhoon Launcher

Land Speeder
– Typhoon Launcher

A tricky list indeed to get around. We rolled up out mission and got Take and Hold, 4 Objectives (as shown by the skull markers). I won the Roll off and decided to set-up first, and go first.

Deployment

Furycat goes for a denied flank style deployment which kinda suits me. My initial plan is to try and deny his denied flank by attacking across the board, but plans never survive contact with the enemy.

My turn one the Sanguinor raises a might rallying cry and the Blood Angels surge forwards, going across the table to force those tactical squads to come and find me. Assault squad one moves up to take an Objective. The Vindicator revs up and makes way, firing hopefully at the Sternguard Rhino just behind the ruins but unable to draw a bead successfully. the Storm Raven is more successful, blowing up the first Sternguard Rhino and Shaking the other. The other Assault squad moves up chasing the Sanguinor into battle it seems.

Furycat moves up from his flank quickly, the Tactical Rhinos making their way towards the Objectives. With the Predators taking pot shots at The Sanguinor, knocking 2 wounds off him worryingly. The Land Speeders show the Blood Angels how to by a flying annoyance by downing the Storm Raven, immobilising it and blowing off the Multimelta. The Vindicator loses it’s gun to the Sternguards Lascannon turning it into nothing more than a rocket powered battering ram.

Angered by the Red Templars temerity to shoot him with their guns and shooting down yet another of their revered relics of the Imperium The Sanguinor and the Sanguinary Guard lauch forwards into the Librarian and his Sternguard bodyguards, putting them to the sword without mercy. The Second Assualt squad seeing that their foe had strayed within range made a break for it, jumping towards the leading Rhino. Their Meltaguns pinging off harmlessly, leaving them to assault it to get the job done, Blowing up the Rhino and slaying 3 Marines in the process. This unfortunately left them dangerously stranded. The Vindicator made a bold dash for a Ram, falling just short and beaching itself in some ruins. The Storm Raven, immobilised, fired off all it’s Blood Strikes in impotent rage, doing nothing to anything.

Furycat wasted no time taking advantage of my stranded marines, giving them a serious flamer, bolter, assault cannoning. Only 3 Blood Angels where found wanting though the rest shrugging off the pitiful fire. Fire poured into the Sanguinary Guard from the Predators and Sternguard whilst the Landspeeders blew off the last weapon from the Storm Raven. The Terminators continued their inexorable march up the flank.

This is where I came up with a cunning plan, a plan almost too cunning for my own good. Whilst my other assault squad was getting itself nicely camped down on the Objectives, my active squad changed targets and went after the other Rhino. I wanted to debus both tactical squads and felt this was really the best way to do it. Unfortunately they had their Meltaguns set to ‘Toasted Marshmallow’ and not ‘Vaporised Tank’, immobilising it but nothing more, Assaulting it for good measure but getting Crew Stunned and little else. Frustrated by their brethrens lack of ability the Sanguinary charge headlong at the Sternguards Transport blowing it up with their Infernus pistols and wiping out the contents with the ensuing assault.

The Terminators march forwards blazing away at the hapless Assault Marines, Whilst the Tactical Marines did the same. The Immobilisation of the Rhino did force the other Tactical Squad to get out and move towards the Objective, whilst shooting the Assault Marines as well. My Feels No Pains starts to suffer under the weight of incoming fire, depleting that unit. The Predators and Land Speeders pour fire into the Sanguinary Guard killing another one of them.

Angered by the cheek of these upstart Marine to dent their armour the Sanguinary Guard and Sanguinor rush forwards destroying both Predators, The Land Speeders prevented them from assaulting the Tactical Squad (the Diagram is not too clear but it was impossible to get past the Land Speeders to the Tacticals) . The Assault Squad tries make amends for it’s previous failures, shooting and assaulting the weaker of the two tactical squads, it goes well reducing them to two men.  My other squad starts a camp fire, singing the ancient songs of Baal and toasting Space Marshmallows.

The Terminators get sick of my shit and weigh in on the fight, saving the Sergeant and wiping out the rest of my Assault Squad, the Sergeant making a break for the Objective. The Land Speeders take some pot shots at the other Assault Squad to little effect. Fury Cats tacticals do a lot better this time and wipe out the reminder of the Sanguinary Guard. This is looking like it’s going to be close.

With the rest of my force battered, broken or chilling by the Camp Fire it was up to The Sanguinor to save the day. He charged in, hacking down a number of the tactical squad who choose to fail their break test but the Sanguinor failed to catch them instead choosing to shepherd them off the board.

With the Sanguinor so close the Tactical Squad was forced to fall back off the board, just as the Terminators rounded the Rhino and gunned him down. The Land Speeders made a break for my Objects, turbo boosting but just falling short of their target.

We rolled for the end and that was it, 2 Objectives to 1 in favour of the Blood Angels. In the end it was pretty close game. Fury Cat just leaving it slightly too long to move the Land Speeders across to contest my Objectives. He has already written his thoughts here . Ultimately I’m not sure if the Sanguinor is worth his hefty price tag, he could have died on turn 1 and been worthless, as it happens he survived and buffed the Sanguinary Guard into murdering their way through Furycats flank.

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